Checking the Performance of GetNumericValue vs ConvertInt32Default
Stopwatch w = new Stopwatch();
w.Start();
for (int i = 0; i < 10000000; i++)
{
if (Char.GetNumericValue('1') > 0)
{
}
}
w.Stop();
Console.WriteLine("GetNumericValue Approach = " + w.ElapsedTicks);
w.Reset();
w.Start();
for (int i = 0; i < 10000000; i++)
{
if (ConvertInt32Default('1') > 0)
{
}
}
w.Stop();
Console.WriteLine("ConvertInt32Default Approach = " + w.ElapsedTicks);
Console.ReadLine();
public static System.Int32 ConvertInt32Default(char input)
{
System.Int32 value;
bool status = int.TryParse(input.ToString(), out value);
if (status == true)
return value;
else
return default(System.Int32);
}
Output:
GetNumericValue Approach = 337396
ConvertInt32Default Approach = 3653561
w.Start();
for (int i = 0; i < 10000000; i++)
{
if (Char.GetNumericValue('1') > 0)
{
}
}
w.Stop();
Console.WriteLine("GetNumericValue Approach = " + w.ElapsedTicks);
w.Reset();
w.Start();
for (int i = 0; i < 10000000; i++)
{
if (ConvertInt32Default('1') > 0)
{
}
}
w.Stop();
Console.WriteLine("ConvertInt32Default Approach = " + w.ElapsedTicks);
Console.ReadLine();
public static System.Int32 ConvertInt32Default(char input)
{
System.Int32 value;
bool status = int.TryParse(input.ToString(), out value);
if (status == true)
return value;
else
return default(System.Int32);
}
Output:
GetNumericValue Approach = 337396
ConvertInt32Default Approach = 3653561
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