Catch a key stroke before the actual control

// KeyDown event of some control
private void SomeControl_KeyDown(object sender, KeyEventArgs e)
{
    // 1. Event is called directly after the key stroke
    // If the user hits Enter, we catch the
    // event and do our own things
    if (e.KeyCode == Keys.Enter)
    {
        // Suppress key stroke, so that
        // the control don't receives it
        e.SuppressKeyPress = true;
        // Perform something important...
    }
}
// KeyPress event of some control
private void SomeControl_KeyPress(object sender, KeyPressEventArgs e)
{
    // 2. Event is called during the key stroke
}
// KeyUp event of some control
private void SomeControl_KeyUp(object sender, KeyEventArgs e)
{
    // 3. Event is called after the key stroke 
}

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